Backend-neutral render orchestration for waveform GPU plans. More...
#include <pulp/audio/waveform_overview.hpp>#include <pulp/view/waveform_gpu_primitives.hpp>#include <cstddef>#include <cstdint>#include <span>#include <vector>Go to the source code of this file.
Classes | |
| struct | pulp::view::WaveformGpuRenderContext |
| struct | pulp::view::WaveformGpuRenderDecision |
| class | pulp::view::WaveformGpuRenderController |
| Stateful policy helper for backend-owned waveform resources. More... | |
Namespaces | |
| namespace | pulp |
| namespace | pulp::view |
| Hover-cursor tracking for platform window hosts. | |
Backend-neutral render orchestration for waveform GPU plans.
The controller consumes WaveformGpuLayerPlan values and turns them into deterministic upload/draw/fallback decisions for a concrete renderer. It owns only metadata cache state; Dawn, Skia, Metal, WebGPU, fences, and release queues remain backend responsibilities. Use it from render/control code, not from live audio callbacks. It is not thread-safe; async GPU upload completions should marshal commits back to the owning render/control thread.