#include <gpu_pass.hpp>
Public Attributes | |
| std::uint64_t | stride = 0 |
| bool | per_instance = false |
| std::vector< GpuVertexAttribute > | attributes |
| std::vector<GpuVertexAttribute> pulp::render::GpuVertexBufferLayout::attributes |
| bool pulp::render::GpuVertexBufferLayout::per_instance = false |
| std::uint64_t pulp::render::GpuVertexBufferLayout::stride = 0 |