#include <gpu_pass.hpp>
◆ format
◆ height
| std::uint32_t pulp::render::GpuTextureDesc::height = 0 |
◆ label
| std::string pulp::render::GpuTextureDesc::label |
◆ sample_count
| std::uint32_t pulp::render::GpuTextureDesc::sample_count = 1 |
◆ usage
Initial value:=
@ sampled
Definition gpu_pass.hpp:128
@ copy_src
Definition gpu_pass.hpp:126
@ render_target
Definition gpu_pass.hpp:130
The default suits a pass output that is composited and read back.
◆ width
| std::uint32_t pulp::render::GpuTextureDesc::width = 0 |
The documentation for this struct was generated from the following file:
- /home/runner/work/pulp/pulp/core/render/include/pulp/render/gpu_pass.hpp