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Overview

Pulp is an MIT-licensed, cross-platform framework for building audio plugins and applications. C++20 at the core, GPU-rendered UIs via Dawn and Skia, JavaScript scripting with hot-reload, and tooling built for modern development workflows.

See the Vision doc for the full architecture and design decisions. See Capabilities Reference for detailed per-feature status.

What It Does

  • Plugin formats — VST3, AU v2, AUv3, CLAP, LV2, AAX, Standalone, WAM/WebCLAP
  • Platforms — macOS (primary), Windows, Linux, iOS, Web/WASM (experimental)
  • DSP — 30+ processors, thread-safe parameters, headless processing, Faust/Cmajor/JSFX integration
  • UI — GPU-rendered widgets, CSS Flexbox/Grid layout, design tokens, hot-reload, Three.js on native GPU
  • Design — import from Figma, Pencil, Stitch; AI-driven design tool; design token export
  • Toolingpulp CLI for build/test/validate/ship, MCP server, local + cloud CI, Claude Code plugin
  • Shipping — code signing, notarization, DMG/PKG packaging, Sparkle auto-updates

How It's Organized

Pulp is modular — each subsystem is an independent library under core/:

Subsystem Purpose
runtime Lock-free primitives, logging, assertions
audio Audio device I/O, buffers, file I/O
midi MIDI I/O, MIDI 2.0 UMP, MPE
signal DSP processors, FFT, filters, effects
state Parameters, presets, serialization, undo/redo
format Plugin format adapters, standalone, headless
canvas 2D drawing (CoreGraphics, Skia), SVG
render GPU surfaces (Dawn/Skia Graphite)
view Widgets, layout, themes, JS scripting, hot-reload
dsl Faust/Cmajor/JSFX integration
ship Packaging, signing, auto-updates

Getting Started

See the Getting Started guide.