One velvet tap: where to read, how much to scale it, and which spectral segment it belongs to. More...
#include <nonlin_ambience.hpp>
Public Attributes | |
| int | delay = 0 |
| float | gain = 0.0f |
| int | segment = 0 |
One velvet tap: where to read, how much to scale it, and which spectral segment it belongs to.
segment is precomputed at rebuild so the audio path never divides.
| int pulp::signal::NonlinAmbienceT< SampleType >::Tap::delay = 0 |
| float pulp::signal::NonlinAmbienceT< SampleType >::Tap::gain = 0.0f |
| int pulp::signal::NonlinAmbienceT< SampleType >::Tap::segment = 0 |