#include <headless_surface.hpp>
◆ clear_a
| uint8_t pulp::render::HeadlessSurface::Config::clear_a = 255 |
◆ clear_b
| uint8_t pulp::render::HeadlessSurface::Config::clear_b = 0 |
◆ clear_g
| uint8_t pulp::render::HeadlessSurface::Config::clear_g = 0 |
◆ clear_r
| uint8_t pulp::render::HeadlessSurface::Config::clear_r = 0 |
Background fill applied before the user paint callback runs.
Defaults to opaque black so a no-op paint still produces a deterministic frame; read-back uninitialized GPU memory is not reproducible.
◆ height
| uint32_t pulp::render::HeadlessSurface::Config::height = 600 |
◆ scale_factor
| float pulp::render::HeadlessSurface::Config::scale_factor = 1.0f |
◆ text_raster_policy
◆ width
| uint32_t pulp::render::HeadlessSurface::Config::width = 800 |
The documentation for this struct was generated from the following file: