Pulp 1.88.0
Cross-platform audio plugin framework
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pulp::render::GpuColorAttachment Struct Reference

#include <gpu_pass.hpp>

Public Attributes

GpuTexture texture
std::optional< std::array< float, 4 > > clear
 Clear to this RGBA before drawing; load the existing contents when unset.
std::optional< GpuTexture > resolve
 Resolve a multisampled texture into this single-sample texture.

Member Data Documentation

◆ clear

std::optional<std::array<float, 4> > pulp::render::GpuColorAttachment::clear

Clear to this RGBA before drawing; load the existing contents when unset.

◆ resolve

std::optional<GpuTexture> pulp::render::GpuColorAttachment::resolve

Resolve a multisampled texture into this single-sample texture.

◆ texture

GpuTexture pulp::render::GpuColorAttachment::texture

The documentation for this struct was generated from the following file:
  • /home/runner/work/pulp/pulp/core/render/include/pulp/render/gpu_pass.hpp