#include <gpu_pass.hpp>
|
| GpuTexture | texture |
| std::optional< std::array< float, 4 > > | clear |
| | Clear to this RGBA before drawing; load the existing contents when unset.
|
| std::optional< GpuTexture > | resolve |
| | Resolve a multisampled texture into this single-sample texture.
|
◆ clear
| std::optional<std::array<float, 4> > pulp::render::GpuColorAttachment::clear |
Clear to this RGBA before drawing; load the existing contents when unset.
◆ resolve
| std::optional<GpuTexture> pulp::render::GpuColorAttachment::resolve |
Resolve a multisampled texture into this single-sample texture.
◆ texture
| GpuTexture pulp::render::GpuColorAttachment::texture |
The documentation for this struct was generated from the following file:
- /home/runner/work/pulp/pulp/core/render/include/pulp/render/gpu_pass.hpp