A shareable fine-tune layer ON TOP of OfflineStretch — it does NOT fork the core engine. More...
Go to the source code of this file.
Classes | |
| struct | pulp::signal::StretchPreset |
| The tunable subset of OfflineStretchOptions that defines a "character preset". More... | |
Namespaces | |
| namespace | pulp |
| namespace | pulp::signal |
Functions | |
| const char * | pulp::signal::to_string (StretchCharacter c) |
| bool | pulp::signal::character_from_string (const std::string &s, StretchCharacter &out) |
| StretchPreset | pulp::signal::capture_preset (const OfflineStretchOptions &o, const std::string &name="untitled") |
| Capture the preset-relevant fields FROM a configured OfflineStretchOptions. | |
| void | pulp::signal::apply_preset (OfflineStretchOptions &o, const StretchPreset &p) |
| Apply a preset to options (only the preset-managed fields; ratio/pitch are the caller's, not the preset's). | |
| std::string | pulp::signal::preset_to_text (const StretchPreset &p) |
| bool | pulp::signal::preset_from_text (const std::string &text, StretchPreset &out, std::string *err=nullptr) |
| Parse a preset. | |
A shareable fine-tune layer ON TOP of OfflineStretch — it does NOT fork the core engine.
A StretchPreset is a flat, human-editable spec of the tunable knobs (character mode, window/overlap, transient sensitivity, STN routing, relocation). It serializes to a tiny key = value text format so a user (or their agent) can save a render they like, override the out-of-box defaults per plugin, hand-edit it, and SHARE it ("I think this sounds better"). Apply it to an OfflineStretchOptions just before process().
Format (lines, # comments, order-independent, unknown keys ignored): name = My Tape Preset character = varispeed # clean | varispeed | phase_vocoder | granular fft_size = 0 # 0 = adaptive analysis_hop = 0 transient_sensitivity = 0 # 0 = engine default route_noise_stn = false relocate_transients = false