#include <array>#include <cmath>#include <cstring>Go to the source code of this file.
Classes | |
| struct | pulp::signal::Matrix< N, SampleType > |
| NxN matrix stored in row-major order. More... | |
| struct | pulp::signal::Vec3 |
| Transform a 3D vector by a 4x4 matrix (assumes w=1). More... | |
Namespaces | |
| namespace | pulp |
| namespace | pulp::signal |
Typedefs | |
| using | pulp::signal::Matrix2 = Matrix<2> |
| using | pulp::signal::Matrix3 = Matrix<3> |
| using | pulp::signal::Matrix4 = Matrix<4> |
| using | pulp::signal::Matrix2d = Matrix<2, double> |
| using | pulp::signal::Matrix3d = Matrix<3, double> |
| using | pulp::signal::Matrix4d = Matrix<4, double> |
Functions | |
| template<typename SampleType> | |
| SampleType | pulp::signal::determinant (const Matrix< 2, SampleType > &m) |
| Determinant of a 2x2 matrix. | |
| template<typename SampleType> | |
| SampleType | pulp::signal::determinant (const Matrix< 3, SampleType > &m) |
| Determinant of a 3x3 matrix. | |
| Matrix4 | pulp::signal::translation_matrix (float x, float y, float z) |
| 4x4 translation matrix | |
| Matrix4 | pulp::signal::scale_matrix (float sx, float sy, float sz) |
| 4x4 scale matrix | |
| Matrix4 | pulp::signal::rotation_x (float radians) |
| 4x4 rotation around X axis | |
| Matrix4 | pulp::signal::rotation_y (float radians) |
| 4x4 rotation around Y axis | |
| Matrix4 | pulp::signal::rotation_z (float radians) |
| 4x4 rotation around Z axis | |
| Vec3 | pulp::signal::transform (const Matrix4 &m, const Vec3 &v) |