#include <cstdint>#include <vector>#include <pulp/gpu_audio/gpu_stft.hpp>#include <pulp/signal/windowing.hpp>Go to the source code of this file.
Classes | |
| class | pulp::gpu_audio::GpuSpectralMorph |
| Spectral morph: capture two spectra (A and B) and render a blend at position t ∈ [0,1] — the signature "morph between two sounds" effect. More... | |
Namespaces | |
| namespace | pulp |
| namespace | pulp::gpu_audio |