#include <cstdint>#include <string>#include <pulp/audio/buffer.hpp>#include <pulp/gpu_audio/gpu_audio_status.hpp>Go to the source code of this file.
Classes | |
| struct | pulp::gpu_audio::GpuAudioNodeDescriptor |
| Declared, fixed scheduling properties of a GPU audio node. More... | |
| class | pulp::gpu_audio::GpuAudioNode |
| A unit of audio work the transport schedules onto a non-real-time worker. More... | |
Namespaces | |
| namespace | pulp |
| namespace | pulp::gpu_audio |
| namespace | pulp::gpu_audio::detail |
Enumerations | |
| enum class | pulp::gpu_audio::MissPolicy { pulp::gpu_audio::Silence , pulp::gpu_audio::PassthroughDry , pulp::gpu_audio::CpuFallback } |
| What the transport does for a block when the GPU result is not ready in time (the worker fell behind, the device was lost, or the node is priming). More... | |