Host-owned serialized-frame source. More...
#include <skp_capture_source.hpp>
Public Member Functions | |
| virtual | ~SkpCaptureSource ()=default |
| virtual InspectorSkpCapture | capture_skp ()=0 |
Host-owned serialized-frame source.
Protocol/session code never depends on the render backend; the host decides how its live frame is re-recorded into an .skp blob and whether a GPU context is needed to read back textures.
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virtualdefault |
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pure virtual |