Base class for GPU post-processing effects. More...
#include <view_effect.hpp>
Public Member Functions | |
| virtual | ~ViewEffect ()=default |
| virtual void | configure_layer (Canvas &canvas, float x, float y, float w, float h)=0 |
| Push the compositing layer(s) this effect needs, configured with its opacity, image filters, blend mode, etc. | |
| virtual int | layer_count () const |
| How many layers configure_layer() pushes. | |
| virtual bool | needs_layer () const |
| Whether this effect requires a compositing layer (most do). | |
| virtual void | paint_overlay (Canvas &canvas, float x, float y, float w, float h) |
| Paint an overlay on TOP of the already-painted subtree, but still INSIDE the effect's compositing layer(s) (called by View::paint_all just before the layers are popped). | |
Base class for GPU post-processing effects.
Effects are applied to a View's compositing layer (via save_layer/restore). The Canvas abstraction handles the GPU-side compositing; concrete effects configure the layer paint properties.
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virtualdefault |
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pure virtual |
Push the compositing layer(s) this effect needs, configured with its opacity, image filters, blend mode, etc.
The subtree paints into the layer(s); the caller pops them once the subtree is done.
An implementation MUST push exactly layer_count() layers. The caller (View::paint_all) pops that many, so an effect that saves a different number than it reports unbalances the canvas save stack for the rest of the frame.
Implemented in pulp::canvas::ChromaticAberrationEffect, pulp::canvas::EffectChain, pulp::canvas::GpuBloomEffect, pulp::canvas::GpuBlurEffect, pulp::canvas::SkslPostEffect, and pulp::canvas::VignetteEffect.
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inlinevirtual |
How many layers configure_layer() pushes.
One for a simple effect; EffectChain reports the sum across its children.
Reimplemented in pulp::canvas::EffectChain.
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inlinevirtual |
Whether this effect requires a compositing layer (most do).
Reimplemented in pulp::canvas::EffectChain.
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inlinevirtual |
Paint an overlay on TOP of the already-painted subtree, but still INSIDE the effect's compositing layer(s) (called by View::paint_all just before the layers are popped).
This is how an effect that darkens or tints the finished content — a vignette drawing a radial gradient — is implemented, instead of the wrong "reduce the whole layer's opacity" approximation. Default: nothing.
Limitation: the overlay draws into the innermost still-open layer. That is correct for a single effect (the only non-chain path today), but in a multi-effect EffectChain (e.g. [vignette, blur]) an earlier effect's overlay lands in a later effect's layer and is filtered by it. See the View::paint_all call site — revisit if overlays-in-chains are needed.
Reimplemented in pulp::canvas::EffectChain, and pulp::canvas::VignetteEffect.