Fixed-latency playout of audio (and timed events) rendered on a worker thread, for hosts that send blocks of any size. More...
#include <pulp/audio/buffer.hpp>#include <pulp/audio/pull_rate_detector.hpp>#include <pulp/runtime/wake_signal.hpp>#include <algorithm>#include <atomic>#include <chrono>#include <cstdint>#include <functional>#include <span>#include <thread>#include <type_traits>#include <vector>Go to the source code of this file.
Classes | |
| struct | pulp::audio::AsyncBlockEvent< Event > |
| A timed event handed to or produced by the worker. More... | |
| struct | pulp::audio::AsyncBlockWorkerConfig |
| struct | pulp::audio::AsyncBlockWorkerStats |
| class | pulp::audio::AsyncBlockWorker< Event > |
| Plays audio that a worker thread renders, at an exact, fixed latency, for a host whose blocks vary in size. More... | |
| class | pulp::audio::AsyncBlockWorker< Event >::Chunk |
| One stretch of positions the job renders. More... | |
Namespaces | |
| namespace | pulp |
| namespace | pulp::audio |
Enumerations | |
| enum class | pulp::audio::AsyncBlockMode : std::uint8_t { pulp::audio::Realtime , pulp::audio::Offline , pulp::audio::Auto } |
| How a process() call may treat a worker that has not finished the audio the callback is about to play. More... | |
Fixed-latency playout of audio (and timed events) rendered on a worker thread, for hosts that send blocks of any size.